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Loads the Battle Debug Menu, used to test the various battle effects.
![earthbound sound effects earthbound sound effects](https://i.ytimg.com/vi/sy-JRLTpi-Q/maxresdefault.jpg)
Pressing L on Controller 2 will make the Lardna sprite disappear.Pressing X on Controller 2 will reload the screen.Pressing B on Controller 2 will spawn a Mach Pizza or Escargo Express script.(For some reason, riding the escalator causes this it works in the Fourside store as well.) The sprite will rapidly change into many other sprites in the Twoson Dept.The Lardna sprite will sometimes change to a garbled doctor/nurse sprite in enemy-only areas.The Lardna sprite can be hidden and revealed with L and Y on Controller 2.When a battle is started, more numbers appear below the normal ones to indicate something, but it's not certain what. This sort of makes sense, considering Lardna is more or less the Bag Lady from the first game. After battle, a Lardna sprite will appear in the corner and indicate monster movement(?). Note the coordinates at the bottom of the screen.Īlthough, oddly, this is the only event where enemies will appear. TEST 2 - This teleports you to Ness' house at the very end of the game (the Picky letter event).įirst thing seen when View Character is selected.TEST 1 - Displays the "player praying for Paula" text from the Giygas fight.Again, dumps you in the Saturn Valley Hospital house when done. STAFF - Displays the Sound Stone screen.Dumps you in the Saturn Valley Hospital house when done. CAST - Shows a subwindow with an area or circumstance-dependent number and no other options cannot confirm, can only cancel out.Will black out the screen when you exit, but can be fixed by re-entering the boot-up debug menu (press Start+Select). Tea - Lets you watch the first tea scene.
![earthbound sound effects earthbound sound effects](https://earthboundcentral.com/wp-content/uploads/2016/04/ebbk.jpg)
Warp - Warps you to the Happy Happy headquarters building in Peaceful Rest Valley.Shakes the ground and then roots your character in its place re-entering the Boot-Up Debug Menu (press Start+Select) should fix this. If accessed through the boot-up menu, this is only noticible in the VIEW CHARACTER mode. The first enables monsters and the second disables them. t圆 - Takes you to the next page of the menu.Apple - Brings up the other debug menu.Does nothing if you've accessed this menu through the Boot-Up Debug Menu (thankfully). Save - Saves your game and whatever you've done here.Consult PK Hack, or check the item-giving list in the Battle Debug Menu for a list. Flag - Controls what event flags are turned on and off.If you leave for another area via the debug menu before entering the cave, all buttons will be locked and the game will freeze if you try to enter another area. Only after you've entered the cave can the menus be operated safely. During the time you travel to the cave, DO NOT OPEN THE IN-GAME DEBUG MENU OR NORMAL MENU, otherwise the game will freeze. Immediately move to the small cave where you wake up after using the Inn you'll notice the Tenda Village music start to play. When you initially select this (or any other field debug option), you'll start in Tenda Village next to the trading shop guy (this location being very close to the 0,0 coordinates). While many of the drawbacks related to freezes can be remedied, it appears nothing can be done about the constantly shifting foreground graphical layer in the overworld modes.įirst thing seen when View Map is selected, along with the debug menu opened. Start + Select - Re-enter the Boot-Up Debug Menu.
![earthbound sound effects earthbound sound effects](http://starmen.net/mother1/images/clay/enrgyrob.png)
It pulls up a special menu, which is described in great detail below.
#Earthbound sound effects plus
The Boot-Up Debug Menu is much easier to navigate than that other one, plus the text is actually readable! Use these Game Genie codes:
#Earthbound sound effects code
Somebody needs to make a code to access the Japanese version's debug menu, to be honest.